Grand Korea Leisure Co Ltd, also known as GKL, reported casino sales of KRW43.13 billion, or about US$28.2 million, in May 2026. This was up 40.8% compared with May 2025 and up 7.3% compared with April 2026.
This is not just a monthly revenue update.
It is a signal that South Korea’s foreigner-only casino market is gaining stronger momentum, supported by tourism recovery, table game growth, machine game improvement, and stronger performance across GKL’s Seven Luck casino network.

In simple terms:
- May casino sales increased strongly year-on-year
- Table games remained the main revenue driver
- Machine games also improved sharply month-on-month
- Seoul Gangnam remained the strongest property
- The wider South Korean tourism recovery is helping foreigner-only casino operators
What Happened?
GKL’s May performance was supported by both table games and machine games.
Key figures:
- Total May casino sales: KRW43.13 billion
- Year-on-year growth: 40.8%
- Month-on-month growth: 7.3%
- Table game sales: KRW38.84 billion
- Table game year-on-year growth: 43.3%
- Machine game sales: KRW4.29 billion
- Machine game year-on-year growth: 21.5%
- Machine game month-on-month growth: 35.5%
This matters because the growth was not limited to only one product category. Table games carried the bulk of revenue, but machines also showed meaningful improvement.
That is a healthier signal than a one-sided recovery.


Why This Matters
GKL operates three Seven Luck-branded foreigner-only casinos:
- Seoul Gangnam
- Seoul Dragon City
- Busan Lotte
Seoul Gangnam generated KRW23.06 billion in May casino sales, up 57.3% from May 2025. Seoul Dragon City generated nearly KRW13.49 billion, up 31.6% year-on-year. Busan Lotte reached KRW6.58 billion, up 15.0% year-on-year.
This shows that growth was not isolated to one venue only.
The strongest property was still Seoul Gangnam, but all three properties improved compared with the same period last year.
From an operator point of view, this is important because multi-property improvement gives management more confidence to invest in marketing, customer acquisition, digital engagement, and overseas market development.
The Bigger Market Context
GKL’s May figures were based on a Korea Exchange filing and showed cumulative casino sales of KRW189.97 billion for January to May 2026, up 8.5% year-on-year.
This fits into a wider South Korean casino recovery story.
That suggests the market is being helped by broader demand, not only company-specific execution.
Tourism Recovery Is the Real Backdrop
South Korea recorded a first-quarter record of 4.76 million foreign tourist arrivals in 2026, up 23% year-on-year, according to the Ministry of Culture, Sports and Tourism.
This is very important for GKL because its casinos are foreigner-only.
Unlike domestic casinos that can depend on local players, GKL’s growth depends heavily on:
- International visitor arrivals
- Flight capacity
- China, Japan and Taiwan travel demand
- K-culture tourism
- Business travel
- MICE activity
- Hotel occupancy
- Cross-border marketing
When inbound tourism grows, GKL gets a stronger customer funnel.
Unique Angle: GKL Is Not Just a Casino Operator — It Is Part of Korea’s Tourism Strategy
GKL is different from many private casino operators because it is connected to Korea’s wider tourism ecosystem.
GGRAsia notes that GKL is a subsidiary of the Korea Tourism Organization, which is affiliated with South Korea’s Ministry of Culture, Sports and Tourism.
This creates a unique positioning.
GKL is not only selling casino entertainment. It can be positioned as part of a broader Korean travel experience, especially when linked with:
- K-pop
- K-drama
- K-beauty
- Korean food
- Shopping
- MICE
- Medical tourism
- Cultural tours
- Luxury hospitality
This is where GKL can build a stronger non-gaming-to-gaming funnel.
The casino should not be marketed as a standalone product. It should be part of a complete Korea travel journey.
Marketing Best Practice: Build Market-Specific Campaigns
From a marketing perspective, GKL should not use one generic campaign for all foreign visitors.
Different source markets need different messaging.
Recommended market segmentation:
- China: premium travel, shopping, VIP hospitality, group travel
- Japan: short-stay leisure, repeat visits, entertainment and food
- Taiwan: K-culture, lifestyle travel, gaming entertainment
- Thailand: emerging premium mass market and entertainment tourism
- Mongolia: emerging VIP and premium segments
- Southeast Asia: Korea lifestyle, K-pop, K-beauty and casino add-on experiences
The stronger campaign message is not:
“Visit Seven Luck Casino.”
The stronger message is:
“Experience Seoul or Busan with entertainment, culture, dining, shopping and casino excitement in one trip.”
Product Insight: Machines Deserve More Attention
Table games remain the main contributor for GKL. However, machine game sales increased 35.5% month-on-month in May.
This is an interesting signal.
Machine gaming can support:
- Casual foreign visitors
- Short-stay tourists
- Lower-barrier entertainment
- Non-VIP segments
- Younger digital-native customers
- Players who may not be comfortable at table games
GKL should not treat machines only as secondary revenue. A better approach is to use machines as an onboarding product for mass-market tourists.
For example:
- Beginner-friendly machine zones
- Multi-language machine guides
- K-culture themed promotions
- Low-pressure entertainment zones
- Digital voucher campaigns
- Hotel guest free-play promotions
Machines can become a bridge between sightseeing tourists and casino entertainment.
Corporate Strategy: GKL’s Value-Up Plan Supports the Direction
GKL’s corporate value-up plan targets KRW503.8 billion in casino sales by 2030. The same report says GKL intends to grow through overseas markets such as Taiwan, Thailand and Mongolia, while strengthening digital marketing for foreign mass-market customers.
This is directly aligned with the May results.
If inbound tourism continues to recover and GKL improves digital marketing, the company has a clearer path to attract higher-value foreign customers.
But the key is execution.
The company needs to move from traditional casino promotion to digital-led customer lifecycle management.
Final Industry Take
The most interesting part of GKL’s May result is not only the 40.8% year-on-year increase.
The more interesting point is what it says about the future of foreigner-only casino strategy in South Korea.
The market is no longer only about opening casino doors and waiting for tourists to arrive. The next phase is about building a connected funnel:
- Tourism demand
- Digital discovery
- Market-specific campaigns
- Hotel and travel partnerships
- Casino visitation
- Membership engagement
- Data analytics
- Repeat visitation
GKL’s May result shows momentum. But the long-term winner will be the operator that turns this momentum into a repeatable digital growth engine.
In short, GKL should not only ask, “How much did we sell this month?”
It should ask, “Which customer journey created this growth, and how do we repeat it at scale?”

Content Writer: Janice Chew • Thursday, 26/06/2026 - 17:45:05 - PM
